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- /*
- * Copyright 1996, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
- /* input.c - open a window and clear the background.
- * Set up a callback to handle ASCII keyboard input.
- *
- * SPACE key - generates a random background color
- * Escape Key - exit program
- */
- #include <GL/gl.h>
- #include <GL/glut.h>
-
- #include <stdio.h>
- #include <math.h>
-
- /* Function Prototypes */
-
- GLvoid initgfx( GLvoid );
- GLvoid keyboard( GLubyte, GLint, GLint );
- GLvoid drawScene( GLvoid );
-
- void checkError( char * );
- void printHelp( char * );
-
- /* Global Definitions */
-
- #define KEY_ESC 27 /* ascii value for the escape key */
-
- void
- main( int argc, char *argv[] )
- {
- GLsizei width, height;
-
- glutInit( &argc, argv );
-
- width = glutGet( GLUT_SCREEN_WIDTH );
- height = glutGet( GLUT_SCREEN_HEIGHT );
- glutInitWindowPosition( width / 4, height / 4 );
- glutInitWindowSize( width / 2, height / 2 );
- glutInitDisplayMode( GLUT_RGBA );
- glutCreateWindow( argv[0] );
-
- initgfx();
-
- glutKeyboardFunc( keyboard );
- glutDisplayFunc( drawScene );
-
- printHelp( argv[0] );
-
- glutMainLoop();
- }
-
- void
- printHelp( char *progname )
- {
- fprintf(stdout,
- "\n%s - demonstrates how to handle keyboard input\n\n"
- "SPACE Key - generates a random background color\n"
- "Escape Key - exit the program\n\n",
- progname);
- }
-
- GLvoid
- initgfx( GLvoid )
- {
- /* set clear color to magenta */
- glClearColor( 1.0, 0.0, 1.0, 1.0 );
- }
-
- void
- checkError( char *label )
- {
- GLenum error;
- while ( (error = glGetError()) != GL_NO_ERROR )
- printf( "%s: %s\n", label, gluErrorString(error) );
- }
-
- GLvoid
- keyboard( GLubyte key, GLint x, GLint y )
- {
- switch (key) {
- case ' ': /* SPACE key */
- /* generate a random background color */
- glClearColor( drand48(), drand48(), drand48(), 1.0 );
- glutPostRedisplay();
- break;
- case KEY_ESC: /* Exit when the Escape key is pressed */
- exit(0);
- }
- }
-
- GLvoid
- drawScene( GLvoid )
- {
- glClear( GL_COLOR_BUFFER_BIT );
-
- /* Do all your OpenGL rendering here */
-
- checkError( "drawScene" );
- glFlush();
- }
-